I don’t know if you understand that in order to be “perfect” you have to be perfect. I mean, this is a very common thing in the world of writing, but it is sometimes a bit of a mistake.
The problem is as soon as you make a class that is too big and complicated, you have to include a bunch of subclasses that are too small. The result? You have to write code that will fail. The easiest way to avoid this is to use an interface. For example, if you need a class that contains a bunch of other classes, you could have an interface that contains an abstract method that is not implemented by any of the sub classes.
As it turns out, parcelable is one of those popular interfaces that isn’t implemented by every single class in the standard library. In fact, there isn’t a single class that implements the interface. Parcelable contains a lot of implementations in a variety of common object-oriented languages, which makes it a bit of a nightmare to write. It’s just one of the reasons why the folks at ioexception decided to make parcelable the default implementation of the interface.
The reason for this is so that when we write serializable objects, we dont have to go and write those serialization functions ourselves. When you write a serializable object, you are essentially writing a set of functions that convert the object from one representation to another. ioexception is a nice example of an object that implements the interface, but the only reason it was made the default is because the rest of the code that implements the interface uses the default implementation.
So in a nutshell, the default implementation of ioexception is the equivalent of Serializable. So what? Well, it’s a way to say that every object implementing ioexception is guaranteed to be serializable, but not all objects implementing ioexception are serializable. That means we can write code that will take an object that implements ioexception and figure out how to serialize it.
I don’t know if you can call this a “parcelable” thing. But here’s what it is: it’s the ability to write code that will figure out how to serialize an object that implements ioexception. When the implementation of ioexception is changed, the implementation of serialization changes too. You can write that kind of code to make your code work with an old implementation of ioexception and not with a new implementation of serialization.
There are some very cool and powerful objects that implement IOException (and thus are known as parcelable), but when they change, so will the serialization. Sometimes I wonder if anyone is as smart as us and doesn’t realize this.
The other day I was doing a bit of debugging when I found that when I serialized a class, like the object I was serializing, that it wasn’t actually getting serialized, but I was still able to access the properties and methods of the serialized object. I had never noticed this issue before, and I was like, “Wait, wait there’s no serialized object here.” Like there isn’t an object at all.
Serialization is a way of representing data that is difficult to manipulate using a human-readable format. It is a way of preserving data that is hard to read and edit using a human-readable format. A serialized object is a way of representing data that is difficult to manipulate using a human-readable format. A serialized object is a way of representing data that is difficult to manipulate using a human-readable format.
The problem is that you are serializing a class that is not serializable. If you serialize a class that is not a serializable type, then the compiler treats it as a primitive type, which means it is not serializable. In a word, this is what is known as an “ioexception.” In a program, you can tell that it is operating on something that is not serializable. To correct this, you can wrap your data into a class.