7.02 establishing argument writing

This is my 2nd time writing a critique of the postmodern concept of self-assessment. My take on Self-Awareness as a form of self-assessment is pretty straightforward. It is the ability of an individual to know their own strengths and weaknesses and avoid the “rules” being violated, and when they have a good relationship with others they go into a deep, “I’ll follow the rules” moment.

So we’ve got lots of “rules” going on in the game and a lot to do. In addition to being able to see the weaknesses in your own personality and the strengths in others, you also have to be able to see that the rules are there to be broken. In the case of Deathloop, the game is broken for us because we don’t know what to do.

The more we know about each other, and the more trust we have in each other, the less we will break the rules and the more likely we are to be in a good relationship and do the things we really want to. That said, there are also things that can be done to increase our relationships with one another, like writing stronger, longer, and more descriptive paragraphs. But there are also other ways that can make one feel vulnerable and exposed, and thus lead to arguments.

We can’t have all three of those things at once, but the more we learn from each other, the more we can learn from each other.

The main thrust of the game is to take the characters into your mind and make them aware of the way you want them to be. The process is simple: create a character and make it a point of contact with it. After you’ve made this, you can then call the character, say one of you characters to a phone number, and tell the character that you want him or her to talk to you.

Now, don’t get me wrong, this isn’t the same thing as a video game. It’s more like an interactive fiction short story, and its primary purpose is to bring you characters into your mind and give you the ability to make them aware. But by doing this you also create that strong connection you’ve always wanted to have with them. And once you’ve done this, you can even go on to write your own story, just with the characters in it.

So what I mean by establishing this argument is that, as well as giving you the ability to talk to your characters in your own mind, you also enable them to think for themselves. You can do this by saying something like, “You are my most trusted advisor, and I want you to tell me what to do.” Once Ive done this, I can then write my own story, just with the characters in it.

The whole point of this is to establish your characters as not just reliable advisors, but as being able to think for themselves. This is especially important for characters who are in some sort of time loop or time travel situation. Like what happens to Colt, for example. In the story, Colt is able to think for himself, and in it, he does some pretty crazy things. Like maybe he can teleport around the island in a car and have the driver be his bodyguard.

He also seems to be able to teleport back into the past. To his own time. Which is kind of weird because it’s been a while since he came back. But it’s cool because he doesn’t remember anything about his past. So he’s trying to figure out if it’s a dream, or if it’s really happening. It’s a bit of a challenge for him because he’s so caught up in trying to figure out if he’s dreaming or really awake.

At first glance, it doesn’t seem as though his memories are real. But the fact that they are is because he has no memory of anything else. So instead of being worried about memory loss, he’s worried about forgetting.

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